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The gameplay will be similar to past Mario Kart games, where up to 12 racers compete, either human players or computer-controlled characters, avoiding obstacles and using items to their advantage across many unique tracks. Features such as gliding and anti-gravity make a return. Kart customization returns and is more varied then ever, alongside a new track builder. Mopeds are a new 4th vehicle body, and the different vehicle bodys now have unique attributes.
Many new features are introduced. Underwater diving has been changed to hover driving, although you can switch to underwater diving at any time by pressing a button. The major feature is the new Asteroid Drill technique. There are certain parts of courses where there are rainbow screens. Driving through them turns your kart into a drill where you can use gyro controls to drive through space and drill through asteroids.
Credit to Renardy for the Asteroid Drill idea.
In 4 different levels of difficulty, 50cc, 100cc, 150cc, and Mirror (which is essentially 150cc, except all courses are backwards), the player races against CPUs through different cups of 4 tracks each to win as many trophies as possible. This can be played with up to 12 people.
This new mode can be considered the "story mode" of the game, where a giant tournament commences and you try to make your way to the top by challenging other players to a race. You can put up to 24 different racers in a tourney, and there can be an unlimited amount of players sharing up to 12 Nintendo Asteroid consoles.
This mode allows you to race for the best time in a course, equipped with only 3 Mushrooms. There are no Item Boxes or other opponents, though ghosts can be obtained from other people and you can race alongside them. The speed is equal to 150cc.
After an absence in Mario Kart 7, VS makes a return in Mario Kart Asteroid, where you can race through a number of courses of your choosing, rather than being limited to the cups. This can be played with up to 12 players.
Battle Mode features exclusive battlefields with different modes inside that differ from regular races.
Everyone starts off with 3 Balloons, and whoever carries the most balloons at the end (or the last survivor, if everyone loses all their balloons) is the winner. Similar to the Mario Kart DS version of Balloon Battle. This can also be played with different item restrictions.
Similarly to the Balloon Battle of MKW, you get points for knocking people's Shines away, but you lose points for losing a Shine of your own. You can hold up to 3 Shines, which is the number you start off with.
Green Star FrenzyEdit
Similar to Shine Runner from MKDS, you must collect Green Stars scattered across the track. After 30 seconds, the players in last are eliminated and the timer restarts until there is one player left.
It has been confirmed that a Track Builder will also appear in Mario Kart Asteroid - how it works is unreveald so far.
The two Mii Characters, Racing Suit and Super Outfit, will be in one random class determined by the weight of the Mii.
|Baby Mario||Baby Peach||Koopa Troopa||Shy Guy|
|Toad||Boo||Lakitu||Mii Racing Suit (Light)|
|Diddy Kong||Noki||E. Gadd||Mii Racing Suit (Medium)|
|Rosalina||Pianta||Hammer Bro.||Mii Racing Suit (Heavy)|
|Baby Luigi||Baby Daisy||Koopa Paratroopa||Dry Bones|
|Toadette||Goomba||Luma||Mii Super Outfit (Light)|
|Dixie Kong||Bowser Jr.||Wiggler||Mii Super Outfit (Medium)|
|King Boo||Metal Mario||Dry Bowser||Boom Boom|
|Petey Piranha||King Bob-Omb||R.O.B.||Mii Super Outfit (Heavy)|
At E3, GD Gaming Studios confirmed that some DLC would include characters. 3 are revealed so far.
Beginner staff ghostsEdit
im working on this yeah
|Comet★Dylan||Peach's Present Palooza||
|Comet★Dylan||Birch Wood Town||1:37:65|
|Comet★Dylan||Forest Of Illusion||2:06:21|
|Comet★Dylan||King Boo's Carousel||1:54:73|
|Comet★Dylan||Neon Blast Mansion||1:45:04|
|Comet★Dylan||Pastry Harmony Hall||1:52:92|
|Comet★Dylan||DS Figure-8 Circuit||1:38:81|
|Comet★Dylan||U Water Park|
|Comet★Dylan||3DS Daisy Hills||1:59:19|
|Comet★Dylan||FN Luigi Circuit|
|Comet★Dylan||GCN Mushroom Bridge|
|Comet★Dylan||U Sweet Sweet Canyon|
|Comet★Dylan||N64 Wario Circuit|
|Comet★Dylan||SNES Choco Island 1|
|Comet★Dylan||NC Creepy Cavern|
|Comet★Dylan||FN Wario Circuit|
|Comet★Dylan||Wii Mario Circuit|
|Comet★Dylan||GBA Cheese Land|
|Comet★Dylan||FN Diddy Kong's Ruins|
|Comet★Dylan||NC Good Egg Galaxy|
|Comet★Dylan||SNES Vanilla Lake 1|
|Comet★Dylan||DS Bowser's Castle|
|Comet★Dylan||N64 Choco Mountain|
|Comet★Dylan||GCN DK Mountain|
|Comet★Dylan||GBA Lakeside Park|
|Comet★Dylan||Wii Dry Dry Ruins|
|Comet★Dylan||NC Hurricane Pier|
|Comet★Dylan||Wii Moonview Highway|
|Comet★Dylan||3DS Bowser's Castle|
|Comet★Dylan||DS Rainbow Road|
|Banana||100px||Allows a racer to place a banana on the track.||1st-3rd (Common)|
|Red Shell||100px||Allows a racer to throw a shell that homes in on the player ahead.||1st (Uncommon) 2nd-5th (Common)|
|Green Shell||100px||Allows a racer to throw a shell straightforward.||1st-3rd (Common) 4th (Uncommon)|
|Triple Bananas||110px||Allows a racer to place 3 Bananas.||1st-2nd (Common)|
|Triple Red Shells||110px||Allows a racer to throw 3 Red Shells.||3rd-7th (Uncommon)|
|Triple Green Shells||110px||Allows a racer to throw 3 Green Shells.||1st-2nd (Rare) 3rd-5th (Uncommon)|
|Mushroom||100px||Allows a racer to recieve one boost.||1st (Rare) 2nd (Uncommon) 3rd-6th (Common)|
|Triple Mushrooms||110px||Allows a racer to recieve 3 boosts.||4th-6th (Uncommon) 8th-12th (Common)|
|Spiny Shell||110px||Allows a racer to throw a shell that hits any racer in its path to hit 1st place.||5th-8th (Rare) 9th-12th (Uncommon)|
|Fire Flower||100px||Allows a racer to throw fireballs for a short time.||4th-7th (Common)|
|Ice Flower||100px||Allows a racer to throw iceballs for a short time.||4th-7th (Common)|
|Bullet Bill||110px||Allows a racer to be controlled by a speedy Bullet Bill.||9th-12th (Uncommon)|
|Star||100px||Allows a racer to be temporarily invincible.||7th-12th (Common)|
|Thunderbolt||110px||Allows a racer to shrink all other racers.||10th-12th (Uncommon)|
|Golden Mushroom||100px||Allows a racer to get unlimited speed boosts temporarily.||9th-12th (Common)|
|Fake Item Box||100px||Allows a racer to place an obstacle on the road.||1st-4th (Common)|
|Blooper||110px||Allows a racer to spray ink on the screens of all racers ahead.||4th-8th (Uncommon)|
|Red Boo||100px||Allows a racer to become invisible and steal an item from a nearby racer.||4th-6th (Common) 7th-9th (Rare)|
|Mega Mushroom||120px||Allows a racer to turn giant temporarily.||3rd-4th (Very Rare) 5th-8th (Uncommon)|
|Bob-omb||90px||Allows a racer to throw an explosive Bob-Omb.||4th-7th (Common) 8th-9th (Rare)|
|Poison Mushroom||100px||Allows a racer to throw a mushroom that stuns and shrinks a racer that hits it.||3rd-5th (Uncommon) 6th-9th (Rare)|
|Cape Feather||100px||Allows a racer to immediately start gliding.||3rd-6th (Rare)|
|Gold Flower||100px||Allows a racer to throw goldballs that steal coins from players temporarily.||4th-7th (Common)|
|Boomerang Flower||100px||Allows a racer to throw a boomerang 3 times.||4th-7th (Common)|
|Potted Piranha Plant||100px||Allows a racer to hold a Piranha Plant in front and recieve a speed boost every time the plant hits someone.||8th-10th (Common)|
|Asteroid||Allows a racer to either shoot asteroids forwards like fireballs or place them behind like Bob-Ombs for 15 seconds.||1st-12th (Extremely Rare)|
|Paintbrush||50px||Allows a racer to create a small trail of paint that can slip opponents.||1st-4th (Uncommon)|
|Topman||100px||Allows a racer to place a Topman on the racetrack that will act as a blockade.||
1st-2nd (Very Rare)
|P-Switch||100px||Allows a racer to temporarily turn all coins into bricks.||5th-8th (Rare)|
|Double Cherry||100px||Allows a racer to recieve a clone that not only absorbs a hit but lets the player use 2 different items at once.||
1st-3rd (Very Rare) 4th-8th (Uncommon)